SAFScriptsDocs

SAF Scenes

Signs, notes, clues and spray tags on any wall, with a live editor.

Status
Released
Version
1.0.0
Resource
saf-scenes
Frameworks
Qbox, QBCore, ESX, ND Core, ox_core, standalone
Inventories
ox_inventory, qb, ps, lj, qs, codem, core, tgiann, jaksam, origen, ESX default or none
Dependencies
ox_lib, oxmysql
Database
One table, created on first start
Open files
config.lua, bridge/, custom/
The SAF Scenes editor on its Text, Look and Place tabs, with a yellow Caution Wet Floor sign preview
On this page

SAF Scenes lets players put text in the world: a sign on a door, a note on a desk, a clue at a crime scene or a spray tag on a wall. A live editor shows the scene in the world while you type, so what you see is what everyone else will read.

What it does

FeatureWhat players get
Live editorText shows in the world as you type. 7 fonts, 20 backgrounds, 13 templates, presets and recent scenes
PlacementFlat on a wall, or turned to face whoever reads it
Who can read itEveryone, only up close, or only after pressing E
ExpiryFrom 5 minutes to 1 day. Staff can make permanent and locked scenes
Spray tagsPlaced with a spray can item, wiped off with a cleaning rag
ModerationWord filter, link blocking, a per-player limit, a cooldown and an optional Discord log

The editor

/scene opens the editor with three tabs. Text has the message, font, alignment, size and colour. Look has the background, from plain panels to wood, brick and paper. Place sets how it faces, its size, how far away it can be read and how long it stays.

When it looks right, aim at a surface and place it. Every player sees the same fonts, because they ship with the resource.

Next steps

SAF Scripts by San Andreas' Finest StoreDiscordsupprot@safrp.org

Not affiliated with or endorsed by Rockstar Games, Take-Two Interactive or Cfx.re.