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SAF HUD

Roleplay HUD with State of Emergency and Area of Play built in.

Status
Released
Version
1.0.0
Resource
saf-hud
Frameworks
Qbox, QBCore, ESX, standalone
Dependencies
None
Database
Not needed
Open files
config.lua, bridge/, custom/
SAF HUD in game with the SOE announcement banner, the status list next to the minimap and the speedometer
On this page

SAF HUD puts what a roleplay server needs on screen and nothing else: health and armour, a compass with the nearest postal and street, a speedometer, and the current State of Emergency and Area of Play. When staff change either one, every player gets a full-width announcement with sound.

What it shows

PartWhat players see
Health and armourTwo thin bars under the minimap
Status listSOE for every area and the AOP, stacked next to the minimap
Info barCompass heading, nearest postal, street name and zone
SpeedometerRPM ring with speed, plus fuel, engine and seatbelt indicators
AnnouncementA banner across the screen whenever SOE or AOP changes

Every part can be turned off in Config.Show.

State of Emergency

An SOE level tells players what kind of crime is allowed right now. You decide the levels (Green, Amber and Red ship by default) and the areas (Los Santos, Sandy Shores and Paleto Bay). Add as many of either as you want: the list on the HUD grows upward from the AOP line.

The SOE announcement banner over the map
FIG 01The announcement players see when an area changes level

Area of Play

The AOP is a free-text area, like Sandy Shores or Statewide. Staff set it with /aop and it shows on the HUD under the SOE list.

Next steps

SAF Scripts by San Andreas' Finest StoreDiscordsupprot@safrp.org

Not affiliated with or endorsed by Rockstar Games, Take-Two Interactive or Cfx.re.